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hely0219

JUGAR CON MANDO DE PS3!!

admitamos que jugar con teclado es muy tedioso, y si tienes un mando de ps3 a la mano esto seria lo mas recomendable.... yo mismo probé que funcionara.

BUSCAR DRIVERS DEL XBOX 360

nos metemos en el siguiente enlance https://www.microsoft.com/accessories/es-es/products/gaming/xbox-360-controller-for-windows/52a-00005

 

descargamos.... instalamos y pasamos a buscar SCP driver

SPC driver es para que el ordenador reconozca el mando del play

https://mega.nz/#!Dc9nxZhA!j3-KtqFZQjTwdg9HjtPwaxsQDITZWXV5VgYRs8gKOsI

 

luego de tener el archivo . rar nos quedara una carpeta, entramos y buscamos la carpeta bin

en esa carpeta usaremos 3 ejecutables

TENER EL CONTROL CONECTADO AL ORDENADOR

1)scp driver

2)scp pair (para el bluetooht) yo no nunca la he usado (no uso bluethoot) y de todos modos me funciona 

3)scp server siempre al conectar el mando hay que iniciar este ejecutable y no cerrarlo, ni siquiera al abrir el juego 

 

les dejo un capture del scp 

metanse en dispositivos e impresoras y veran que esta conectado como un control de xbox 360

 

ya pueden iniciar el juego y veran que les detectara el mando sin problemas...

a algunos como a mi nos salio totalmente des configurado el control (no podia lanzar con cuadrado al pitchar o lanzar a las bases para coger al corredor)

 

lo que deben hacer es entrar en mis documentos en la carpeta "mvp baseball 2005" y abrir con un editor de texto ya sea bloc de notas el archivo "controller.cfg"

 

borran todo lo que es ahi y colocaran lo siguiente

 

------------------------------------------------------------------


profile= Controller_(Xbox_360_Wireless_Receiver_for_Windows)
device= Controller_(Xbox_360_Wireless_Receiver_for_Windows)
player= 0
number_of_buttons= 10
number_of_povs= 1
number_of_axis= 5
VPAD_VIRTUAL_BUTTON_START= button 8
VPAD_VIRTUAL_BUTTON_SELECT= button 7
VPAD_VIRTUAL_BUTTON_CROSS= button 1
VPAD_VIRTUAL_BUTTON_CIRCLE= button 2
VPAD_VIRTUAL_BUTTON_SQUARE= button 3
VPAD_VIRTUAL_BUTTON_TRIANGLE= button 4
VPAD_VIRTUAL_BUTTON_L1= button 5
VPAD_VIRTUAL_BUTTON_R1= button 6
VPAD_VIRTUAL_BUTTON_L2= axis- 3
VPAD_VIRTUAL_BUTTON_R2= axis+ 3
VPAD_VIRTUAL_BUTTON_L3= button 9
VPAD_VIRTUAL_BUTTON_R3= button 10
VPAD_VIRTUAL_BUTTON_DPAD_UP= pov0 1
VPAD_VIRTUAL_BUTTON_DPAD_DOWN= pov180 1
VPAD_VIRTUAL_BUTTON_DPAD_LEFT= pov270 1
VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= pov90 1
VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= axis- 1
VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= axis+ 1
VPAD_VIRTUAL_BUTTON_L_STICK_UP= axis+ 2
VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= axis- 2
VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= axis- 4
VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= axis+ 4
VPAD_VIRTUAL_BUTTON_R_STICK_UP= axis+ 5
VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= axis- 5
VPAD_PITCH_1= button 1
VPAD_PITCH_2= button 2
VPAD_PITCH_3= button 3
VPAD_PITCH_4= button 4
VPAD_PITCH_5= button 6
VPAD_FIELD_PICK_OFF_THROW_FIRST= button 2
VPAD_FIELD_PICK_OFF_THROW_SECOND= button 4
VPAD_FIELD_PICK_OFF_THROW_THIRD= button 3
VPAD_PITCH_OUT=  button 10
VPAD_THROW_BALL= button 10
VPAD_INTENTIONAL_WALK= not_assigned -1
VPAD_INTENTIONAL_HITBATTER= button 5
VPAD_PITCH_HISTORY_OPEN= not_assigned -1
VPAD_SWING_NORMAL= button 1
VPAD_SWING_BUNT= button 2
VPAD_CHARGE_MOUND= button 5
VPAD_FIELD_THROW_FIRST= button 2
VPAD_FIELD_THROW_SECOND= button 4
VPAD_FIELD_THROW_THIRD= button 3
VPAD_FIELD_THROW_HOME= button 1
VPAD_FIELD_SWITCH= axis- 3
VPAD_FIELD_RELAY_THROW= button 5
VPAD_FIELD_CUTOFF_THROW= button 5
VPAD_FIELD_FAKE_RUNDOWN_THROW= axis+ 3
VPAD_RUNNER_FIRST_SELECT= axis+ 1
VPAD_RUNNER_SECOND_SELECT= axis+ 2
VPAD_RUNNER_THIRD_SELECT= axis- 1
VPAD_RUNNER_RUNFIRST= pov90 1
VPAD_RUNNER_RUNSECOND= pov0 1
VPAD_RUNNER_RUNTHIRD= pov270 1
VPAD_RUNNER_RUNHOME2SCORE= pov180 1
VPAD_BASERUNNER_ADVANCEALL= button 5
VPAD_BASERUNNER_RETREATALL= button 6

profile= Keyboard_Profile_1
device= Keyboard_Profile_1
player= 2
number_of_buttons= 0
number_of_povs= 0
number_of_axis= 0
VPAD_VIRTUAL_BUTTON_START= key sc_esc
VPAD_VIRTUAL_BUTTON_SELECT= key sc_divide
VPAD_VIRTUAL_BUTTON_CROSS= key sc_down
VPAD_VIRTUAL_BUTTON_CIRCLE= key sc_right
VPAD_VIRTUAL_BUTTON_SQUARE= key sc_left
VPAD_VIRTUAL_BUTTON_TRIANGLE= key sc_up
VPAD_VIRTUAL_BUTTON_L1= key sc_numpad0
VPAD_VIRTUAL_BUTTON_R1= key sc_numpadenter
VPAD_VIRTUAL_BUTTON_L2= key sc_add
VPAD_VIRTUAL_BUTTON_R2= key sc_backslash
VPAD_VIRTUAL_BUTTON_L3= key sc_pagedown
VPAD_VIRTUAL_BUTTON_R3= key sc_pageup
VPAD_VIRTUAL_BUTTON_DPAD_UP= key sc_numpad8
VPAD_VIRTUAL_BUTTON_DPAD_DOWN= key sc_numpad2
VPAD_VIRTUAL_BUTTON_DPAD_LEFT= key sc_numpad4
VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= key sc_numpad6
VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= key sc_numpad6
VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= key sc_numpad4
VPAD_VIRTUAL_BUTTON_L_STICK_UP= key sc_numpad8
VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= key sc_numpad2
VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= not_assigned -1
VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= not_assigned -1
VPAD_VIRTUAL_BUTTON_R_STICK_UP= not_assigned -1
VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= not_assigned -1
VPAD_PITCH_1= key sc_down
VPAD_PITCH_2= key sc_right
VPAD_PITCH_3= key sc_left
VPAD_PITCH_4= key sc_up
VPAD_PITCH_5= key sc_numpadenter
VPAD_FIELD_PICK_OFF_THROW_FIRST= key sc_right
VPAD_FIELD_PICK_OFF_THROW_SECOND= key sc_up
VPAD_FIELD_PICK_OFF_THROW_THIRD= key sc_left
VPAD_PITCH_OUT= key sc_down
VPAD_THROW_BALL= key sc_rshift
VPAD_INTENTIONAL_WALK= key sc_pageup
VPAD_INTENTIONAL_HITBATTER= key sc_pagedown
VPAD_PITCH_HISTORY_OPEN= key sc_rbracket
VPAD_SWING_NORMAL= key sc_down
VPAD_SWING_BUNT= key sc_numpad0
VPAD_CHARGE_MOUND= key sc_up
VPAD_FIELD_THROW_FIRST= key sc_right
VPAD_FIELD_THROW_SECOND= key sc_up
VPAD_FIELD_THROW_THIRD= key sc_left
VPAD_FIELD_THROW_HOME= key sc_down
VPAD_FIELD_SWITCH= key sc_numpad0
VPAD_FIELD_RELAY_THROW= key sc_backslash
VPAD_FIELD_CUTOFF_THROW= key sc_backslash
VPAD_FIELD_FAKE_RUNDOWN_THROW= key sc_numpadenter
VPAD_RUNNER_FIRST_SELECT= key sc_right
VPAD_RUNNER_SECOND_SELECT= key sc_up
VPAD_RUNNER_THIRD_SELECT= key sc_left
VPAD_RUNNER_RUNFIRST= key sc_numpad6
VPAD_RUNNER_RUNSECOND= key sc_numpad8
VPAD_RUNNER_RUNTHIRD= key sc_numpad4
VPAD_RUNNER_RUNHOME2SCORE= key sc_numpad2
VPAD_BASERUNNER_ADVANCEALL= key sc_pageup
VPAD_BASERUNNER_RETREATALL= key sc_pagedown

profile= Keyboard_Profile_2
device= Keyboard_Profile_2
player= 0
number_of_buttons= 0
number_of_povs= 0
number_of_axis= 0
VPAD_VIRTUAL_BUTTON_START= key sc_esc
VPAD_VIRTUAL_BUTTON_SELECT= key sc_divide
VPAD_VIRTUAL_BUTTON_CROSS= key sc_k
VPAD_VIRTUAL_BUTTON_CIRCLE= key sc_l
VPAD_VIRTUAL_BUTTON_SQUARE= key sc_j
VPAD_VIRTUAL_BUTTON_TRIANGLE= key sc_i
VPAD_VIRTUAL_BUTTON_L1= key sc_f
VPAD_VIRTUAL_BUTTON_R1= key sc_u
VPAD_VIRTUAL_BUTTON_L2= key sc_q
VPAD_VIRTUAL_BUTTON_R2= key sc_x
VPAD_VIRTUAL_BUTTON_L3= key sc_tab
VPAD_VIRTUAL_BUTTON_R3= key sc_b
VPAD_VIRTUAL_BUTTON_DPAD_UP= key sc_w
VPAD_VIRTUAL_BUTTON_DPAD_DOWN= key sc_s
VPAD_VIRTUAL_BUTTON_DPAD_LEFT= key sc_a
VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= key sc_d
VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= key sc_d
VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= key sc_a
VPAD_VIRTUAL_BUTTON_L_STICK_UP= key sc_w
VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= key sc_s
VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= not_assigned -1
VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= not_assigned -1
VPAD_VIRTUAL_BUTTON_R_STICK_UP= not_assigned -1
VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= not_assigned -1
VPAD_PITCH_1= key sc_k
VPAD_PITCH_2= key sc_l
VPAD_PITCH_3= key sc_j
VPAD_PITCH_4= key sc_i
VPAD_PITCH_5= key sc_u
VPAD_FIELD_PICK_OFF_THROW_FIRST= key sc_l
VPAD_FIELD_PICK_OFF_THROW_SECOND= key sc_i
VPAD_FIELD_PICK_OFF_THROW_THIRD= key sc_j
VPAD_PITCH_OUT= key sc_k
VPAD_THROW_BALL= key sc_lctrl
VPAD_INTENTIONAL_WALK= key sc_g
VPAD_INTENTIONAL_HITBATTER= key sc_h
VPAD_PITCH_HISTORY_OPEN= key sc_tab
VPAD_SWING_NORMAL= key sc_space
VPAD_SWING_BUNT= key sc_b
VPAD_CHARGE_MOUND= key sc_c
VPAD_FIELD_THROW_FIRST= key sc_l
VPAD_FIELD_THROW_SECOND= key sc_i
VPAD_FIELD_THROW_THIRD= key sc_j
VPAD_FIELD_THROW_HOME= key sc_k
VPAD_FIELD_SWITCH= key sc_f
VPAD_FIELD_RELAY_THROW= key sc_x
VPAD_FIELD_CUTOFF_THROW= key sc_x
VPAD_FIELD_FAKE_RUNDOWN_THROW= key sc_z
VPAD_RUNNER_FIRST_SELECT= key sc_l
VPAD_RUNNER_SECOND_SELECT= key sc_i
VPAD_RUNNER_THIRD_SELECT= key sc_j
VPAD_RUNNER_RUNFIRST= key sc_d
VPAD_RUNNER_RUNSECOND= key sc_w
VPAD_RUNNER_RUNTHIRD= key sc_a
VPAD_RUNNER_RUNHOME2SCORE= key sc_s
VPAD_BASERUNNER_ADVANCEALL= key sc_q
VPAD_BASERUNNER_RETREATALL= key sc_e

profile= Controller_(XBOX_360_For_Windows)
device= Controller_(XBOX_360_For_Windows)
player= 1
number_of_buttons= 10
number_of_povs= 1
number_of_axis= 5
VPAD_VIRTUAL_BUTTON_START= button 8
VPAD_VIRTUAL_BUTTON_SELECT= button 7
VPAD_VIRTUAL_BUTTON_CROSS= button 1
VPAD_VIRTUAL_BUTTON_CIRCLE= button 2
VPAD_VIRTUAL_BUTTON_SQUARE= button 3
VPAD_VIRTUAL_BUTTON_TRIANGLE= button 4
VPAD_VIRTUAL_BUTTON_L1= button 5
VPAD_VIRTUAL_BUTTON_R1= button 6
VPAD_VIRTUAL_BUTTON_L2= axis- 3
VPAD_VIRTUAL_BUTTON_R2= axis+ 3
VPAD_VIRTUAL_BUTTON_L3= button 9
VPAD_VIRTUAL_BUTTON_R3= button 10
VPAD_VIRTUAL_BUTTON_DPAD_UP= pov0 1
VPAD_VIRTUAL_BUTTON_DPAD_DOWN= pov180 1
VPAD_VIRTUAL_BUTTON_DPAD_LEFT= pov270 1
VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= pov90 1
VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= axis- 1
VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= axis+ 1
VPAD_VIRTUAL_BUTTON_L_STICK_UP= axis+ 2
VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= axis- 2
VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= axis- 4
VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= axis+ 4
VPAD_VIRTUAL_BUTTON_R_STICK_UP= axis+ 5
VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= axis- 5
VPAD_PITCH_1= button 1
VPAD_PITCH_2= button 2
VPAD_PITCH_3= button 3
VPAD_PITCH_4= button 4
VPAD_PITCH_5= button 6
VPAD_FIELD_PICK_OFF_THROW_FIRST= button 2
VPAD_FIELD_PICK_OFF_THROW_SECOND= button 4
VPAD_FIELD_PICK_OFF_THROW_THIRD= button 3
VPAD_PITCH_OUT= button 9
VPAD_THROW_BALL= button 10
VPAD_INTENTIONAL_WALK= not_assigned -1
VPAD_INTENTIONAL_HITBATTER= button 5
VPAD_PITCH_HISTORY_OPEN= not_assigned -1
VPAD_SWING_NORMAL= button 1
VPAD_SWING_BUNT= button 2
VPAD_CHARGE_MOUND= button 5
VPAD_FIELD_THROW_FIRST= button 2
VPAD_FIELD_THROW_SECOND= button 4
VPAD_FIELD_THROW_THIRD= button 3
VPAD_FIELD_THROW_HOME= button 1
VPAD_FIELD_SWITCH= axis- 3
VPAD_FIELD_RELAY_THROW= button 5
VPAD_FIELD_CUTOFF_THROW= button 5
VPAD_FIELD_FAKE_RUNDOWN_THROW= axis+ 3
VPAD_RUNNER_FIRST_SELECT= axis+ 1
VPAD_RUNNER_SECOND_SELECT= axis+ 2
VPAD_RUNNER_THIRD_SELECT= axis- 1
VPAD_RUNNER_RUNFIRST= pov90 1
VPAD_RUNNER_RUNSECOND= pov0 1
VPAD_RUNNER_RUNTHIRD= pov270 1
VPAD_RUNNER_RUNHOME2SCORE= pov180 1
VPAD_BASERUNNER_ADVANCEALL= button 5
VPAD_BASERUNNER_RETREATALL= button 6
 

--------------------------------------------------------------

y es todo podran lanzar a las bases con L2 y la base que quieran circulo es primera, triangulo segunda y asi.

lanzar al corte es en L1

fingir el lanzamiento en R2 

 

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